The brush-moves you are making in the 3d space of Zbrush or Mudbox are quite similar to the one you are drawing on paper. You are not going to make real fabric you are only going to make the viewer believe that it is what he thinks it is…Īfter I had collected a folder full of images I made a few quick sketches for a better understanding of folds and wrinkles. Basically that’s true for every object you sculpt. The artist has left everything out that’s not relevant and reduced it down to the important features that are necessary to make the viewer believe that he is looking at drapery. Drawings and sculptures show an already “compressed state” of an object. It helps also to search for other artists work to learn how they handle the subject. I used and google for my research and searched everything related to fabric and cloth. I think the first and most important step is that you start to familiarize yourself with the object you are trying to model and its behavior. In this short breakdown I will show you how I did the clothes on the “For the King” project.
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